Monday, May 17, 2010
Animation Major Blog- Week thirteen
Ah week thirteen. Things seem to be running just a tad smoother this week which has given me a little much needed peace of mind. Jack helped me complete my rig with distributed rotation, controls etc. now all that is left to do is skin it and repair the weighting in certain areas. One problem though, even after my newfound weighting knowledge, WEIGHTING IS STILL A BITCH!!! I'm confident i'll get there though, it'll just take some time. On a lighter note i've virtually finished texturing Li's master, all i need to do now is texture the hands and neck and its done. Yen completed the model sheet for my "Queen Divinity" character, which apart from a few minor proportion issues, I am extremely happy with. Time to start modeling her now and everything will be on track more or less so far.
Animation Major Blog- Week twelve
This week I have managed to make some breakthroughs in my rigging skills and understanding of rigging in general. Li has been kind enough to talk me through the weighting and component editor process which in turn, has vastly improved my rig. Jack has also been helping out by setting me tasks and leaving me to figure them out for myself (kind of), which personally, is how I learn things majority of the time. Earlier this week I completed my mood boards, a few concept renders, and added a few finishing touches on my character models before I set them in stone with a completed rig.
Animation Major Blog- Week eleven
My eleventh week of preproduction. Well for starters the majority of this week consisted of several failed rigging attempts. It's a frustrating thing rigging, once you manage to get one part of your rig deforming nicely, another part decides to screw up. I've decided to save myself the stress for a little while and move onto other things that need to be done in my preproduction/production like character design and modeling. Aside from my production i've also started texturing Li's master charater for him to not only give him a hand, but also to improve my texturing skills. It's looking pretty awesome (if I say so myself) and i'm considering even putting it in my own showreel.
Sunday, May 2, 2010
Animation Major Blog- Week ten
As for this week I completed my animatic in Maya. I chose Maya for two reasons, first reason being that Adrain said it was fine to do so, and in fact is a better solution for a 3d project because of the freedom of camera work it allows. Secondly I felt that doing it in Maya actually gave me a better vision of how i want things to be in the final piece. Also this week i polished off the storyboards which Marcus so kindly did for me. They were good but there was just a few minor things that needed to be changed a little, and same goes for the script which Drake wrote for me, a few things needed to be altered and stripped back due to length issues, apart from that, i am very pleased with how both the storyboards and script turned out. I am still yet to receive my reworked script back from Drake, but it should definitely be ready for submission by next week.
Animation Major Blog- Week nine
This week I finished a quick mix of my song..it's titled "Euphoria" and is coming along nicely. The whole song will actually be about 4 mins in duration but only 1-2 mins is necessary for my project. I have also done some mood boards this week and some polished renders to really form a nice color grade for the final look of the piece. Here's the links to a few of my renders..
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